Hello to all!
Well, I think it's time to make some suggestions,I'll try to explain as best I can...
List of ideas:
Depot:· In the same way you can store items in your backpack, do the same on an item in this case the depot box, and save them in the same way that items are stored in the backpack. (I think that this will be easy, is the same code but with different variables)
DONEFaster Take The Loot: · The idea is to get the items the same way as the gold, (Pressing X with the cursor on the item) and is automatically moved to our backpack if we have enough space.
It becomes a bit tedious having to press R + X with the cursor on the item, choose use, move the cursor to the backpack and press X.
DONEHouse System:· In the same way that the map and it's objects are saved, and the same items are edited with the GM Editor, create a house system, that allows us to store, add and remove items. And they will need be saved. (I think one of the best things about Tibia is its house system ^^)
Monsters Voice System:· The idea is the next: Add voices to the monsters in text mode. (Like real tibia)
For example:
Demon voices: "Your soul will be mine!"; "CHAMEK ATH UTHUL ARAK!"; "I SMELL FEEEEAAAAAR!"; "Your resistance is futile!"; "MUHAHAHA".
Suggestions For Spells:· At last version all vocations can cast the same spells, the idea is separate them for vocations, and add to the spell cast conditions as level and magic level, and also its important add a exhaustion for spells, with full mana I can kill a spawn of creatures in less than 2 seconds.
DONEDisplay Gained Experience On Kill a Creature:· Create an animation like the hit animation, but in color white and showing the gained experience nunbers in the player position.
Suggestion For Battle Window:· At this moment the battle window even not working, and it occurred to me what to put in the battle window. The idea is to show in the battle window the options (balance fight, follow, stop, etc) which do no have space to be displayed on the right of the inventary.
· Here an screen examples:
Select Outfit Action:· The idea is to implement only the function to change outfit, I think the option to change the color of the outfit will be difficult to add, besides the problem of screen size of the psp. I think the window could be reduced, like this:
DONEMore Game Options:· Add an option that allows you to toggle the fog effect. The effect at night is perfect, but the effect of the fog makes visibility more difficult.
DONE· Add an option to increase or decrease the sensitivity of the cursor.
DONEIncrease The Character Walk Speed On Level Up:· Now:
At level up character walk speed gain: No gain.
· Suggestion:
Change at level up character walk speed gain to: + 2
Change the starting character walk speed to:
- If we start at level 1: 218
- If we start at level 8: 234
Sugestions For NPC Trade:· Add the option to sell items, and make them im the same NPC (if is possible) and update the NPC Trade Window, like this for example:
· Other sugestion will be that we only can start the NPC trade window only if we press "cross" and the cursor is above the NPC. (Becose now is via position, and if you walk around him he will spam the trade window, and if you are away when he is walking if walk to you will spam the window also)
Stop Attack An Creature:· At this moment we only can stop attack an creature selecting other creature target, will be nice, if you press "cross" with the cursor above on attacked creature stop attacking them (the reverse of how attack), And/Or add a new action that add the option to stop attack the creature, with this button:
DONERemove Food On Eat And Stack Food Items:· At this moment we can use them food, but it was not removed when we use it, well be nice that the food be removed when we use it, and that the food items (and others xD) can be stacked.
Warning Window Before Leaving The Game:· Well, at this moment to leave the game we need go to options, and a options game window appears with "Exit Game" as the selected button and if we press "cross" we completely leave the game. (I dont know others... but I left the game more than once accidentally)
· Will be nice add an logout window, where you need select "Exit" (if we really want exit), "Logout" (will be nice that you can add the same action of the "save point" in this button), "Cancel" (Return to options window) the window can be like this for example:
DONEDead System:· At this moment when we die, a the window appears, but after this we exit the game, will be nice that you can "relogin" after die, and we start in the "temple" position, with a dead penalty applied (experience, magic level, skills, backpack, equipment) the window can be like this for example:
Increase Of Backpack Slots:· At this moment our backpack has 8 slots, and this is limited because of the resolution of PSP es small and at this moment no exist a scrolling bar, I have an idea to increase the slots of the backpack: It's simple, if now there are 8 slots (8x2=16 slots, backpack have 20... is not enought...), (8x3=24 slots, backpack have 20... but I think it is better to have more than less) And to switch between them you can add 3 buttons to move between the 3 parts of the backpack.
· Here 1 screen example:
DONEVocations Starting Health and Mana:· Now:
The Knights and start with 315 Health and 1005 Mana.
The Sorcerers/Druids and start with 305 Health and 1030 Mana.
The Paladins and start with 310 Health and 1015 Mana.
· Suggestion:
You can change to all vocations the starting Health and Mana:
- Health 185/35 Mana. If start with level 8 and 4200 exp
- Health 150/0 Mana. If start with level 1 and 0 exp
GM Editor Suggestions:· Make the monsters ignore GM Editor (Is a bit tedious have to heal our self while we are putting monsters on the map, I also die some times XD)
· Put the NPC's in other GM Editor slot window
Creature AI Suggestions:· Diference between distance fight and near fight
· Intelligent change of direction (For match spells)
· Diagonal movement
· Diference between agressive or not agressive creature
· Run away for not agressive creatures and for creatures with less "x" health
· Creature summon minion's
Save Game Suggestion:· Do not be possible save the game while fight or while attacked
Map Floors Suggestion:· Design a floor system I think that will be hard, and I don't know if LuMa thinked something for that.
· I have an small idea to able the floors, idea is the next:
- Create one map per each floor
- For example 3 floors (Map: 1, 2, 3)
- Each map will be of exact size of the others (They are the same map but every one is one floor)
- For example the "1" is the down floor, the "2" is the default floor, the "3" is the up floor
- When use a upstairs for example:
- We will go...
- FROM: Map: 2 "default" X:10 Y:20
- TO: Map: 3 "up floor" X:10 Y:20
- And when we change of floor will appear the window telling: loading map..., etc... (Same as when we load the game)
Eat From Bushes:· Will be nice that we can eat also from the bushes, we will get feed, and the bush sprite will change to a bush without berry's.
Using Attack Runes:· The idea is the next: Add item runes that could be used only above target's, and that throws a magic attack as the rod/wand for example but only shoot one time, and after that, the item rune disappear.
Map Selection:· Will be nice if could be added any way for choose the map in that we want play without having to use the PC. I dont thinked any way, but I give the idea of the window, that will show the minimap of the selected map and they name.
Well, these are the most important I thought... When I have more I'll add it.
Greetings!