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PostPosted: Fri 23. Oct 2009, 21:53 
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I played this HBW since 0.2 and must say ure big man.
but since i've enterd the game u dont fallow global tibia performances.
Your monsters only stay and attack so it's easy to don't get killed by demon or other creatures that uses waves.
Your skillbars are not specified to vocations..
And now the badest << ;P >> there are no exhausted time before an action or spell <i mean does clouds on character> it's the best part of tibia <some ppls should know something about it>
You should change this in first place.
You sure think that i'm dumbass cus i write this in that form but i just give you some suggestions about your project. I would be really happy if this HBW will work correctly with multiplier mode.
It's best HBW i've ever seend.
@edit You should do AFK system too ;p because some ppls can train on theirselfs when thay have "blocked" PSP
U can hit monsters bahind doors and walls... ;/ it's another bug ;p

I think you understand what i mean ;]


Keep it up!!


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Posted: Fri 23. Oct 2009, 21:53 


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PostPosted: Sun 1. Nov 2009, 23:02 
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When will the game get online?


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PostPosted: Sat 7. Nov 2009, 13:08 
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Location: Poland, Szczecin
Teixe wrote:
Using Attack Runes Suggestion


well, there should be new NPC for runes imo.

+my suggestions:
1. Fire Bomb attacks should go straight on our character. what i mean? i mean, that when u r fighting with Demon or Fire Devil he is using Fire Bomb... but... it only attacks near this monster. We can win those monsters without loosing any health point ;]

2. Behemoths should attack with stones also ;) like in RL, they r throwing at our character big stone, which deals impressive damage ;]

3.
tr1ckz wrote:
hmmm... i have 15 shielding and not so good EQ on 16lvl... and im getting frustrated about those "0" hits on me ;/ i can go sleep when 3 behemots are attacking me, bcuz they're hits are max for 20 :]... when on Real Tibia even with best eq and with 100 shielding u can lose 300hp by their attacks.


4. Making most a'like Real Tibia vocations ;] It means that if u have knight and ur level improved u will get 35 hp and 5 mp. Bcuz having 1050 mana and 500 hp on 15 lvl's Knight is just bullshit : D

Example:
Sorcerer - HP - 10, MP - 40
Druid - HP - 15, MP - 35
Paladin - HP - 25, MP - 20
Knight - HP - 40, MP - 10

5. Add manapotions and healthpotions ;] Bcuz waiting on regenerating mana is driving me crazy sometimes :D

6. Weapons and equipment should be from required level :)

7. There should be definently much more spawn points ;)

8. Its too easy to get rare items ;] Spawn Drop should be much smaller than right now ;] I want to be happy when i loot some nice items ;]

9. Add Haste Spell ^^ like getting u 2x times faster for 30 seconds ;]

p.s. im waiting for hydra cave *shhh* :]


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PostPosted: Tue 17. Nov 2009, 23:28 
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maybe you can make video animations for the game like at the start menu. or have cut scenece using a 3d animation program. I use a free 3d program called blender.


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PostPosted: Sat 21. Nov 2009, 03:40 
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Can you add pets or summons. That would be cool.
Or add a certain class that can summon monsters.
Also maybe this tower that has like 50 floors and every
time you get to the last floor you get a special item.
And maybe the pets can be an item. And as you lvl,
you can use more pets or higher lvl pets.


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PostPosted: Sat 12. Dec 2009, 08:21 
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i think we would all like too see the real map of tibia in this game, but since its hard to create, i think in the next update, LuMa should try to do at least rookgaard ;) if its still too big, maybe some parts of rookgaard. And then, in next updates, another parts of tibia word... what do you think?


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PostPosted: Fri 15. Jan 2010, 11:51 
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Flaor wrote:
i think we would all like too see the real map of tibia in this game, but since its hard to create, i think in the next update, LuMa should try to do at least rookgaard ;) if its still too big, maybe some parts of rookgaard. And then, in next updates, another parts of tibia word... what do you think?


Hello Flaor!

This it's a good idea, I thinked it some moths ago and I tell it to LuMa, and he thinks that it's a good idea too. I started to map the rook map some moths ago Tile by Tile... but I no have finished it... I design it on the PSP and that's make that are needed more time to map, when LuMa release the PC Map Editor I will finish it. For the moment I can show you some screens of the map that started.

· Take a look ^^ :

- Rook Temple:
Image
Image

- Rook Center Of City:
Image
Image

- Rook North Of Tom Shop:
Image
Image

- Rook North Bridge:
Image
Image

- Rook East Of Premium Bridge:
Image
Image

- Mini Maps:
Image

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~·:·Sorry for my bad english·:·~


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PostPosted: Fri 15. Jan 2010, 16:11 
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Good work, But I think you need new tiles. There are same tiles on every screen. I wont look good If there will be same tiles everywhere

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PostPosted: Mon 18. Jan 2010, 11:55 
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Diablos222 wrote:
Good work, But I think you need new tiles. There are same tiles on every screen. I wont look good If there will be same tiles everywhere


Hello Diablos222!

· I'm also agree with you. The tiles are the same in all map, but only I can use the map sprites that LuMa added. But I think the most important are not the tiles, if not the structure of the map...
· When LuMa add new map sprites and tiles, only I will have to update the estructure of the map ^^


Greetings!

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~·:·Sorry for my bad english·:·~


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