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Elitar
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Posted: Wed 22. Sep 2010, 17:42 |
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Joined: Wed 9. Sep 2009, 17:12 Posts: 9 Location: Poland
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TokyoDrift wrote: Hey, if you try doing it like that it will totally fail. You have to start this on your own by making the game structure. Then you can hire developers for each part of the code, i.e. a engine developer, a server-application developer and so on... _do not_ hire people for things like...eer..."marketing" yet, they'll be gone way before you finished developing... you should also think if you really need C++ and also have the knowledge for that, having thousands of cpp source files with only a export "C" thing in it will not make things better... I'd also work with "debugging" sprites in the beginning so you don't have to hire someone making pictures that maybe won't be in use later... TD I agree with that. Luma, if you want end project listen what this guy say Do not hire people if you haven't job for them at the moment, just hire them when they will be needed. If you hire someone he(she) must work, not waiting for job.
_________________ like most people on this forum - my english is bad so i'm sorry :=)
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Advertising
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Posted: Wed 22. Sep 2010, 17:42 |
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Razor
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Posted: Wed 22. Sep 2010, 20:01 |
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Joined: Sun 15. Aug 2010, 20:42 Posts: 11 Location: Balbriggan, Co. Dublin, Ireland
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C'mon People, Gather Up! Apply For Jobs Quickly And Invite More People To Help The LuMa & The Team.
_________________ Type Of PSP : Black 1003 Phat Firmware : 5.00 M33-6 Theme : Classic (Its Da Best) Fav Homebrew : TibiaPSP Fav Game : Neopets Petpet Adventures
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wirher
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Posted: Fri 24. Sep 2010, 21:56 |
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Joined: Sun 19. Sep 2010, 20:43 Posts: 1
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If u need ppls who are learning c++ now i can help you . Haven't got any experience in working in team, now i know 40% of c++, made some simple apps on PC. If u have got work for me, feel free to add me to your team. I can compile or check code on weekends, normal i can write code on my pda.
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Rapshodos
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Posted: Mon 15. Nov 2010, 19:05 |
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Joined: Sun 23. Aug 2009, 16:42 Posts: 4
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I am wondering why this topic has died so quickly...
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alpha8768
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Posted: Fri 26. Nov 2010, 14:41 |
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Joined: Fri 26. Nov 2010, 14:28 Posts: 3
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hello guys, I'm new on this forum and I come from Canada. I played each versions of Tibia PSP (0.1, 0.2, 03, 0.34) and I really want to give some help.(Me and my brother ever wanted a online MMORPG for PSP xD) I do not have experience in coding, but I know HTML and XHTML. I can also be a story writer or a beta tester... But I see that we're not as much as we expected for this project. This is why I can submit the new project to "PSPGen", a really big website for hacking, homebrews and infos. There is a lot of programmers on PSPGen, and I know that some of them will probably accept to help.... Is it a nice idea? Opinions please! My Email is: peo_leroux@hotmail.com if you want to contact me
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jacunn
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Posted: Thu 28. Apr 2011, 08:24 |
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Joined: Fri 4. Mar 2011, 03:09 Posts: 10
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im afraid tibia has died... if anyone actually know's if LuMa is still working on it or not for that matter please tell me,and a question...how do you get suff like the divine plate in the game... but what if LuMa actually has abandoned this project
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Teixe
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Posted: Tue 9. Aug 2011, 09:12 |
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Joined: Sun 23. Aug 2009, 19:54 Posts: 69 Location: Spain
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@All who want Develop a new Tibia gameI think that the project is dead, and only LuMa has the source code... Then you can only ask to LuMa for the source code and continue working on it or start your own project. I actual TibiaPSP was programmed in C, with the old school library I think. Take a look at: http://oslib.playeradvance.org/doku.phpThere is full documentation and examples. I have done some test projects (long ago, when I still had PSP :/ ) and not very complex to use. I encourage you to team up and create a new project! Greetings!
_________________ |Teixe Killing Time-Productions ®| ~·:·Sorry for my bad english·:·~
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Teixe
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Posted: Tue 9. Aug 2011, 09:17 |
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Joined: Sun 23. Aug 2009, 19:54 Posts: 69 Location: Spain
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@jacunn and other that ask for LuMa via PM etc...
To answer your question and to the others, long ago that I have no contact with LuMa. I have no idea that could have happened, but apparently the project is dead.
Greetings!
_________________ |Teixe Killing Time-Productions ®| ~·:·Sorry for my bad english·:·~
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Unknown Soldier
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Posted: Tue 26. Jun 2012, 09:32 |
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Joined: Sun 12. Dec 2010, 14:12 Posts: 3
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qequs
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Posted: Wed 20. Feb 2013, 12:10 |
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Joined: Thu 19. Aug 2010, 13:42 Posts: 4
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not rip guys c'mon. it must be some way to get in touch with LuMa and get this code and continue this project ! anyone alive on this forum ? : /
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